Ranked Match
Compete for glory and climb the ladder
⚠️ Leaving a ranked match will result in a rating penalty
Compete for glory and climb the ladder
⚠️ Leaving a ranked match will result in a rating penalty
Ranked matches are Infinite Tic-Tac-Toe's competitive ladder. Every result adjusts your Elo rating, matchmaking pairs you with someone near your level, and your placement shows on the global leaderboard. No account is needed to play ranked — your rating is tracked from your first match.
Quick play exists to get you into a game fast and nothing is at stake. Ranked is the opposite trade: matchmaking waits a little longer to find someone within a sensible rating range, and the result counts. That changes how people play — ranked opponents defend properly, so the sloppy three-in-a-row setups that win casual games get punished here.
The rating change depends on the gap between the two players. Beating someone rated well above you is worth a lot; beating someone well below you is worth very little, and losing to them costs more than a normal loss. This means you cannot farm rating off weak opponents — climbing requires beating people at or above your own level. Sliding and Expanding carry completely separate ratings, so strong play in one mode does not carry over to the other.
Sliding rewards short-horizon tactics: with only three marks each, the board state churns constantly and you are always trading a threat for the mark you are about to lose. Expanding rewards planning — the board grows from 3×3 to 4×4 to 5×5 across rounds, marks persist within a round, and the win condition scales with the board, so you are building longer structures under more pressure. Pick the one you actually want to be ranked in, since the ladders are independent.